A Legend of Luca is a little bit out of place on this site, since this is primarily a mobile site, but I was approached by the developer Bryan Livingston, and asked if I would give it a playthrough and then write about it. The truth is, if I had a Vive, I would have because, if you watch the video up there, it looks amazing. I informed him that, as much as I would like to, I just can’t do it because I lack the hardware. I can post his gameplay video though and raise a little awareness for a game that looks like it could be a dream come true for fans of dungeon crawlers and Zelda-like games.
Playing a game like this in VR with a standard controller or mouse and keyboard would be cool enough, but playing it at room scale while your hands are being tracked and translated in to the game, one to one, is almost too much. Looking around at the space I have available to me I was a bit concerned that even if I’d had the Vive I might not have been able to play, judging from the space that Livingston uses in the video. But he has confirmed that the game adjusts itself to the space you have. That sounds an awful lot like sorcery to me, but there you go.
I like where he has placed the HUD. It is almost universally agreed that HUDs and VR don’t play well together unless there is some sort of cockpit. Placing the HUD above the player so that it isn’t in view unless he or she wants it to be is both simple, and genius. Easily accessible for the player and out of the way so as not to interfere with the immersion of the experience.
One burning question that keeps me awake at night is, how will Vive developers allow people to traverse large areas in their games? A Legend Of Luca appears to borrow from Zelda in a few ways and one of them is by using screen scrolling to move from room to room. As with the HUD, it’s a simple and effective way to deal with a limitation the VR places on developers. It appears that when you enter a door you are teleported to the far wall, forcing you to turn around and giving you access to your space again. How well this works is something that will have to be determined by those with a Vive when they try it themselves, but it looks like it works quite well and, if so, is a perfect fit for a game like this.