The gameplay is honestly fun, although it’s relatively straightforward without much variation. You jump from one tower to the next. Don’t get me wrong, it’s a fairly exhilarating feeling when you get really high and look down from the edge of a tower, or risk a distant jump and really hope you make it. I actually quite enjoy the game. However, it lacks variety. There could have been more objectives, or at least unique ones for each level. In addition, this game could benefit substantially from simple additions like collectible items scattered around the cityscapes. As it stands, you simply continue to jump until you reach the top.
In terms of the audio, the music suits the game, but I was disappointed with the lack of sound effects. There could easily be sounds for footsteps when running, a slapping sound when landing, and even breathing sounds while you dash to the edge for the next big leap. The lack of these audio effects seems like an odd choice.
Perhaps it’s due to the gamepad I used (ASUS gamepad that is designed for the Nexus Player), but at the end of each level, the “B” button to return to the level select didn’t work. I read about the same issue online, so I’m not alone. This issue is aggravated by the lack of a “pause” screen, which left me with no choice but to completely exit the game after completing each level.
My final beef is based on how quickly I completed JUMP. I don’t mind short games, as long as they’re enjoyable and unique, and despite what may seem like some negativity in my review, I honestly feel that JUMP is both enjoyable and unique. However, some people understandably also value good bang for your buck. If you’re good enough, you can have all five levels completed in under an hour. I took my time and tried some silly things, but I still don’t think I spent more than one or two hours before completing JUMP. On the plus side, I’d say that there is at least some replayability for the sake of that thrill of heights.
There aren’t many Gear VR games that allow you to move freely from a first person perspective. The most likely reason for this is movement in virtual reality that does not mimic actual movement in real life can play tricks on your brain, and can cause motion sickness fairly quickly. Game listings on the Oculus store give a rating for comfort, and JUMP scores rather low with “comfortable for few”. Fortunately, with enough exposure to VR, you can truly adjust to this. It’s often referred to as “getting your VR legs” and I’m happy to announce that I must have mine now, as I had no such motion sickness while playing JUMP. However, you’ve been warned.
Despite pointing out a number of negatives, I still really enjoyed my time playing JUMP. The first person perspective is exciting, the thrills are real, and I enjoy the simple graphics. However, JUMP feels somewhat incomplete in its current state. It’s lacking basic things like sound effects, it’s rather short and it lacks variety, but I still recommend this to those interested in the unique gameplay. Some of these issues can likely be updated in the future and I hope they are. Until then, you can still have a great time playing JUMP, but keep your expectations in line with what the game offers.